




Art
Augmented
Reality
Made using Procreate and Adobe Aero, making 2D into 3D, making images interactive.
I started working with AR in 2023. I experimented with it for a class, and stuck with it because I could use it to make living paintings. For each piece, the most time consuming part is drawing each part of the final piece. Each layer of the final piece can be one drawing, but each drawing file can be multiple layers. I usually make a color coded sketchy of each layer to start, so I know what to draw separately. After each layer is drawn, they have to be exported as a PNG file, then imported to Adobe Aero. In Aero, the image trigger (stationary, or a pre-existing image) needs to be picked, and each layer scaled and arranged appropriately. Animations are then added, and the piece is done. It's a lot of trial and error, but ends up looking pretty cool.

Headless
2023
Triggered by the plain green background image, this piece was inspired by the fake calm a lot of my university classmates have around finals season. They may look calm, but underneath, they said they felt like writhing and screaming and breaking something.
Because the neck portion of the subject was going to be tilted forwards, it needed to be 3D, so I made it in Open Brush in VR.


Wet Shrooms
2023
Triggered by the flattened main drawing's image, this image was made in the span of a week long covid quarantine. It was half inspired by a want to experiment with underwater scenery, and half by me missing going outside into more natural surroundings. This was drawn entirely in Procreate.
The poster trigger image, and access codes to view the AR portion of the work, are listed on my Etsy.

The drawn layers:











The drawn layers:
